Senior Gameplay Engineer
Full-time Kwun Tong, HK / RemoteJoin the Project Sky core team and own the gameplay code behind flight feel and wind simulation.
What you’ll do
- Pair with designers to tune glider handling (yes, we will spend an afternoon on 0.1s of input buffering)
- Build and optimise wind-field simulation and aerodynamics-driven gameplay systems
- Grow the level and tuning toolchain our designers live in
What we look for
- 3+ years in game development with at least one shipped title
- Solid C++/C# plus Unity or Unreal; physics-driven gameplay a big plus
- You care about feel, and can translate “it feels off” into tunable parameters
Package: 45–65k HKD/month + annual profit share; flexible hours, up to three remote days a week.